separated layout-specific stuff into separate .h and .c files which are included in config.h resp. config.mk - this allows writing layouts for dwm without any need to patch existing code
parent
b5eea45a31
commit
2d81b78b85
@ -0,0 +1,41 @@
|
||||
/* See LICENSE file for copyright and license details. */
|
||||
#include "dwm.h"
|
||||
|
||||
/* extern */
|
||||
|
||||
void
|
||||
floating(void) {
|
||||
Client *c;
|
||||
|
||||
if(lt->arrange != floating)
|
||||
return;
|
||||
|
||||
for(c = clients; c; c = c->next)
|
||||
if(isvisible(c)) {
|
||||
unban(c);
|
||||
resize(c, c->x, c->y, c->w, c->h, True);
|
||||
}
|
||||
else
|
||||
ban(c);
|
||||
focus(NULL);
|
||||
restack();
|
||||
}
|
||||
|
||||
void
|
||||
togglemax(const char *arg) {
|
||||
XEvent ev;
|
||||
|
||||
if(!sel || (lt->arrange != floating && !sel->isfloating) || sel->isfixed)
|
||||
return;
|
||||
if((sel->ismax = !sel->ismax)) {
|
||||
sel->rx = sel->x;
|
||||
sel->ry = sel->y;
|
||||
sel->rw = sel->w;
|
||||
sel->rh = sel->h;
|
||||
resize(sel, wax, way, waw - 2 * sel->border, wah - 2 * sel->border, True);
|
||||
}
|
||||
else
|
||||
resize(sel, sel->rx, sel->ry, sel->rw, sel->rh, True);
|
||||
drawstatus();
|
||||
while(XCheckMaskEvent(dpy, EnterWindowMask, &ev));
|
||||
}
|
@ -0,0 +1,5 @@
|
||||
/* See LICENSE file for copyright and license details. */
|
||||
|
||||
/* float.c */
|
||||
void floating(void); /* arranges all windows floating */
|
||||
void togglemax(const char *arg); /* toggles maximization of floating client */
|
@ -0,0 +1,88 @@
|
||||
/* See LICENSE file for copyright and license details. */
|
||||
#include "dwm.h"
|
||||
#include <stdio.h>
|
||||
|
||||
/* static */
|
||||
|
||||
static double master = MASTER;
|
||||
|
||||
/* extern */
|
||||
|
||||
void
|
||||
incmaster(const char *arg) {
|
||||
double delta;
|
||||
|
||||
if(lt->arrange != tile)
|
||||
return;
|
||||
|
||||
/* arg handling, manipulate master */
|
||||
if(arg && (1 == sscanf(arg, "%lf", &delta))) {
|
||||
if(delta + master > 0.1 && delta + master < 0.9)
|
||||
master += delta;
|
||||
}
|
||||
|
||||
lt->arrange();
|
||||
}
|
||||
|
||||
void
|
||||
tile(void) {
|
||||
unsigned int i, n, nx, ny, nw, nh, mw, th;
|
||||
Client *c;
|
||||
|
||||
for(n = 0, c = nexttiled(clients); c; c = nexttiled(c->next))
|
||||
n++;
|
||||
|
||||
/* window geoms */
|
||||
mw = (n == 1) ? waw : master * waw;
|
||||
th = (n > 1) ? wah / (n - 1) : 0;
|
||||
if(n > 1 && th < bh)
|
||||
th = wah;
|
||||
|
||||
nx = wax;
|
||||
ny = way;
|
||||
for(i = 0, c = clients; c; c = c->next)
|
||||
if(isvisible(c)) {
|
||||
unban(c);
|
||||
if(c->isfloating)
|
||||
continue;
|
||||
c->ismax = False;
|
||||
if(i == 0) { /* master */
|
||||
nw = mw - 2 * c->border;
|
||||
nh = wah - 2 * c->border;
|
||||
}
|
||||
else { /* tile window */
|
||||
if(i == 1) {
|
||||
ny = way;
|
||||
nx += mw;
|
||||
}
|
||||
nw = waw - mw - 2 * c->border;
|
||||
if(i + 1 == n) /* remainder */
|
||||
nh = (way + wah) - ny - 2 * c->border;
|
||||
else
|
||||
nh = th - 2 * c->border;
|
||||
}
|
||||
resize(c, nx, ny, nw, nh, False);
|
||||
if(n > 1 && th != wah)
|
||||
ny += nh + 2 * c->border;
|
||||
i++;
|
||||
}
|
||||
else
|
||||
ban(c);
|
||||
focus(NULL);
|
||||
restack();
|
||||
}
|
||||
|
||||
void
|
||||
zoom(const char *arg) {
|
||||
Client *c;
|
||||
|
||||
if(!sel || lt->arrange == floating || sel->isfloating)
|
||||
return;
|
||||
if((c = sel) == nexttiled(clients))
|
||||
if(!(c = nexttiled(c->next)))
|
||||
return;
|
||||
detach(c);
|
||||
attach(c);
|
||||
focus(c);
|
||||
lt->arrange();
|
||||
}
|
@ -0,0 +1,6 @@
|
||||
/* See LICENSE file for copyright and license details. */
|
||||
|
||||
/* tile.c */
|
||||
void incmaster(const char *arg); /* arranges all windows tiled */
|
||||
void tile(void); /* arranges all windows tiled */
|
||||
void zoom(const char *arg); /* zooms the focused client to master area, arg is ignored */
|
Loading…
Reference in new issue