@ -39,10 +39,7 @@ tile(void) {
nx = wax;
ny = way;
for(i = 0, c = clients; c; c = c->next)
for(i = 0, c = nexttiled(clients); c; c = nexttiled(c->next)) {
if(isvisible(c)) {
if(c->isfloating)
continue;
c->ismax = False;
if(i == 0) { /* master */
nw = mw - 2 * c->border;