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@ -95,28 +95,23 @@ dofloat(Arg *arg) {
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restack();
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}
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/* This algorithm is based on a (M)aster area and a (S)tacking area.
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* It supports following arrangements:
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* SSMMM MMMMM MMMSS
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* SSMMM SSSSS MMMSS
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*/
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void
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dotile(Arg *arg) {
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unsigned int i, n, md, stackw, stackh, th;
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unsigned int i, n, mpx, stackw, stackh, th;
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Client *c;
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for(n = 0, c = nexttiled(clients); c; c = nexttiled(c->next))
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n++;
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md = (sw * master) / 1000;
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stackw = sw - md;
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mpx = (sw * master) / 1000;
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stackw = sw - mpx;
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stackh = sh - bh;
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th = stackh;
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if(n > 1)
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th /= (n - 1);
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for(i = 0, c = clients; c; c = c->next) {
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for(i = 0, c = clients; c; c = c->next, i++)
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if(isvisible(c)) {
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if(c->isfloat) {
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resize(c, True, TopLeft);
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@ -130,29 +125,26 @@ dotile(Arg *arg) {
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c->h = sh - 2 * BORDERPX - bh;
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}
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else if(i == 0) { /* master window */
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c->w = md - 2 * BORDERPX;
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c->w = mpx - 2 * BORDERPX;
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c->h = sh - bh - 2 * BORDERPX;
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}
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else { /* tile window */
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c->x += md;
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c->x += mpx;
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c->w = stackw - 2 * BORDERPX;
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if(th > bh) {
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c->y = sy + (i - 1) * th + bh;
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if(i + 1 == n)
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c->h = sh - c->y - 2 * BORDERPX;
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c->w = stackw - 2 * BORDERPX;
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else
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c->h = th - 2 * BORDERPX;
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}
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else { /* fallback if th < bh */
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c->w = stackw - 2 * BORDERPX;
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else /* fallback if th < bh */
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c->h = stackh - 2 * BORDERPX;
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}
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}
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resize(c, False, TopLeft);
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i++;
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}
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else
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ban(c);
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}
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if(!sel || !isvisible(sel)) {
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for(c = stack; c && !isvisible(c); c = c->snext);
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focus(c);
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