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@ -28,58 +28,74 @@
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and all this hype about remote control through a 9P service, I only
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want to manage my windows in a simple, but dynamic way. wmii never got
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finished because I listened to users, who proposed arbitrary ideas I
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considered useful. This resulted in an extreme <a href="http://www.jwz.org/doc/cadt.html">CADT</a>
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development model, which was a mistake. Thus the philosophy of
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dwm is simply <i>to fit my needs</i> (maybe yours as well). That's it.
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considered useful. This resulted in an extreme <a
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href="http://www.jwz.org/doc/cadt.html">CADT</a> development model,
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which was a mistake. Thus the philosophy of dwm is simply <i>to fit my
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needs</i> (maybe yours as well). That's it.
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</p>
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<h3>Differences to wmii</h3
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<h3>Differences to ion, larswm, and wmii</h3>
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<p>
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In contrast to wmii, dwm is only a window manager, and nothing else.
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Hence, it is much smaller, faster and simpler.
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In contrast to ion, larswm, and wmii, dwm is much smaller, faster and simpler.
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</p>
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<ul>
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<li>
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dwm has no 9P support, no editable tagbars, no shell-based
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configuration and remote control and comes without any additional
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tools like printing the selection or warping the mouse.
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dwm has no Lua integration, no 9P support, no menu, no editable
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tagbars, no shell-based configuration, no remote control, and comes
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without any additional tools like printing the selection or warping
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the mouse.
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</li>
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<li>
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dwm is only a single binary, it's source code is intended to never
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exceed 2000 SLOC.
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</li>
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<li>
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dwm is customized through editing its source code, that makes it
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extremely fast and secure - it does not process any input data which
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hasn't been known at compile time, except window title names.
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dwm is based on tagging and dynamic window management (however
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simpler than ion, wmii or larswm). It manages windows in
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tiling and floating modes. Either mode can be applied dynamically,
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depending on the application in use and the task performed.
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</li>
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<li>
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dwm is based on tagging and dynamic window management (however simpler
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than wmii or larswm).
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dwm don't distinguishes between layers, there is no floating or
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tiled layer. Wether the clients of currently selected tag are in
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tiled mode or not, you can re-arrange all clients on the fly.
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Popup- and fixed-size windows are treated floating, however.
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</li>
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<li>
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dwm don't distinguishes between layers, there is no floating or
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managed layer. Wether the clients of currently selected tag are
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managed or not, you can re-arrange all clients on the fly. Popup-
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and fixed-size windows are treated unmanaged.
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dwm is customized through editing its source code, that makes it
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extremely fast and secure - it does not process any input data
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which hasn't been known at compile time, except window title names
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and status text read from standard input. You don't have to learn
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Lua/sh/ruby or some weird configuration file format (like X
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resource files), beside C to customize it for your needs,
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you <b>only</b> have to learn C.
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</li>
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<li>
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Because dwm is customized through editing its source code, it's
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pointless to make binary packages of it. This keeps its userbase
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small and elitist. No novices asking stupid questions.
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</li>
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<li>
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dwm uses 1-pixel borders to provide the maximum of screen real
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estate to clients. Small titlebars are only drawn in front of unfocused
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clients.
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estate to clients. Small titlebars are only drawn in front of
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unfocused clients.
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</li>
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<li>
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dwm reads from <b>stdin</b> to print arbitrary status text (like the
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date, load, battery charge). That's much simpler than larsremote,
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wmiir and what not...
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dwm reads from standard input to print arbitrary status text (like
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the date, load, battery charge). That's much simpler than
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larsremote, wmiir and what not...
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</li>
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<li>
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Anselm <b>does not</b> want any feedback to dwm. If you ask for support,
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feature requests, or if you report bugs, they will be <b>ignored</b>
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with a high chance. dwm is only intended to fit Anselms needs.
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However you are free to download and distribute/relicense it, with the
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conditions of the <a href="http://wmii.de/cgi-bin/hgwebdir.cgi/dwm?f=f10eb1139362;file=LICENSE;style=raw">MIT/X Consortium license</a>.
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dwm is only intended to fit Anselms needs. That means, Anselm
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<b>does not</b> want feedback to dwm. If you ask for support,
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feature requests, or if you report "bugs" (<i>real bugs are welcome
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though</i>), they will be <b>ignored</b> with a high
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chance. However you are free to download and distribute/relicense
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it, with the conditions of the <a
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href="http://wmii.de/cgi-bin/hgwebdir.cgi/dwm?f=f10eb1139362;file=LICENSE;style=raw">MIT/X Consortium license</a>.
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</li>
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</ul>
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<h3>Documentation</h3>
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There is a <a href="http://wmii.de/cgi-bin/man/man2html?query=dwm">man page</a>.
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<h3>Screenshot</h3>
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<p>
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<a href="http://wmii.de/shots/dwm-20060714.png">Click here for a screenshot</a> (20060714)
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