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@ -156,7 +156,7 @@ void manage(Window w, XWindowAttributes *wa);
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void mappingnotify(XEvent *e);
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void mappingnotify(XEvent *e);
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void maprequest(XEvent *e);
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void maprequest(XEvent *e);
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void movemouse(Client *c);
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void movemouse(Client *c);
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Client *nextunfloating(Client *c);
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Client *nexttiled(Client *c);
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void propertynotify(XEvent *e);
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void propertynotify(XEvent *e);
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void quit(const void *arg);
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void quit(const void *arg);
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void resize(Client *c, int x, int y, int w, int h, Bool sizehints);
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void resize(Client *c, int x, int y, int w, int h, Bool sizehints);
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@ -1051,7 +1051,7 @@ movemouse(Client *c) {
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}
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}
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Client *
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Client *
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nextunfloating(Client *c) {
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nexttiled(Client *c) {
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for(; c && (c->isfloating || !isvisible(c)); c = c->next);
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for(; c && (c->isfloating || !isvisible(c)); c = c->next);
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return c;
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return c;
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}
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}
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@ -1464,12 +1464,12 @@ tile(void) {
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uint i, n;
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uint i, n;
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Client *c;
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Client *c;
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for(n = 0, c = nextunfloating(clients); c; c = nextunfloating(c->next), n++);
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for(n = 0, c = nexttiled(clients); c; c = nexttiled(c->next), n++);
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if(n == 0)
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if(n == 0)
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return;
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return;
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/* master */
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/* master */
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c = nextunfloating(clients);
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c = nexttiled(clients);
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if(n == 1)
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if(n == 1)
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tileresize(c, wx, wy, ww - 2 * c->bw, wh - 2 * c->bw);
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tileresize(c, wx, wy, ww - 2 * c->bw, wh - 2 * c->bw);
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@ -1487,7 +1487,7 @@ tile(void) {
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if(h < bh)
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if(h < bh)
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h = th;
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h = th;
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for(i = 0, c = nextunfloating(c->next); c; c = nextunfloating(c->next), i++) {
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for(i = 0, c = nexttiled(c->next); c; c = nexttiled(c->next), i++) {
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if(i + 1 == n) /* remainder */
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if(i + 1 == n) /* remainder */
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tileresize(c, x, y, w - 2 * c->bw, (ty + th) - y - 2 * c->bw);
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tileresize(c, x, y, w - 2 * c->bw, (ty + th) - y - 2 * c->bw);
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else
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else
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@ -1789,14 +1789,14 @@ void
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zoom(const void *arg) {
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zoom(const void *arg) {
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Client *c = sel;
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Client *c = sel;
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if(c == nextunfloating(clients))
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if(!lt->arrange || sel->isfloating)
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if(!c || !(c = nextunfloating(c->next)))
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return;
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if(c == nexttiled(clients))
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if(!c || !(c = nexttiled(c->next)))
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return;
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return;
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if(lt->arrange == tile && !sel->isfloating) {
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detach(c);
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detach(c);
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attach(c);
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attach(c);
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focus(c);
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focus(c);
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}
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arrange();
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arrange();
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}
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}
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