s/nextunfloating/nexttiled/, changed zoom() behavior

new_dwm
Anselm R Garbe 17 years ago
parent c3fa9e879f
commit f852504014

24
dwm.c

@ -156,7 +156,7 @@ void manage(Window w, XWindowAttributes *wa);
void mappingnotify(XEvent *e); void mappingnotify(XEvent *e);
void maprequest(XEvent *e); void maprequest(XEvent *e);
void movemouse(Client *c); void movemouse(Client *c);
Client *nextunfloating(Client *c); Client *nexttiled(Client *c);
void propertynotify(XEvent *e); void propertynotify(XEvent *e);
void quit(const void *arg); void quit(const void *arg);
void resize(Client *c, int x, int y, int w, int h, Bool sizehints); void resize(Client *c, int x, int y, int w, int h, Bool sizehints);
@ -1051,7 +1051,7 @@ movemouse(Client *c) {
} }
Client * Client *
nextunfloating(Client *c) { nexttiled(Client *c) {
for(; c && (c->isfloating || !isvisible(c)); c = c->next); for(; c && (c->isfloating || !isvisible(c)); c = c->next);
return c; return c;
} }
@ -1464,12 +1464,12 @@ tile(void) {
uint i, n; uint i, n;
Client *c; Client *c;
for(n = 0, c = nextunfloating(clients); c; c = nextunfloating(c->next), n++); for(n = 0, c = nexttiled(clients); c; c = nexttiled(c->next), n++);
if(n == 0) if(n == 0)
return; return;
/* master */ /* master */
c = nextunfloating(clients); c = nexttiled(clients);
if(n == 1) if(n == 1)
tileresize(c, wx, wy, ww - 2 * c->bw, wh - 2 * c->bw); tileresize(c, wx, wy, ww - 2 * c->bw, wh - 2 * c->bw);
@ -1487,7 +1487,7 @@ tile(void) {
if(h < bh) if(h < bh)
h = th; h = th;
for(i = 0, c = nextunfloating(c->next); c; c = nextunfloating(c->next), i++) { for(i = 0, c = nexttiled(c->next); c; c = nexttiled(c->next), i++) {
if(i + 1 == n) /* remainder */ if(i + 1 == n) /* remainder */
tileresize(c, x, y, w - 2 * c->bw, (ty + th) - y - 2 * c->bw); tileresize(c, x, y, w - 2 * c->bw, (ty + th) - y - 2 * c->bw);
else else
@ -1789,14 +1789,14 @@ void
zoom(const void *arg) { zoom(const void *arg) {
Client *c = sel; Client *c = sel;
if(c == nextunfloating(clients)) if(!lt->arrange || sel->isfloating)
if(!c || !(c = nextunfloating(c->next))) return;
if(c == nexttiled(clients))
if(!c || !(c = nexttiled(c->next)))
return; return;
if(lt->arrange == tile && !sel->isfloating) { detach(c);
detach(c); attach(c);
attach(c); focus(c);
focus(c);
}
arrange(); arrange();
} }

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