Update picom rules for dunst and add album art to mpdnotif.sh
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@ -3,7 +3,10 @@
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while "true"; do
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while "true"; do
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status="`mpc status`"
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status="`mpc status`"
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if [[ ${status} == *"[playing]"* ]]; then
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if [[ ${status} == *"[playing]"* ]]; then
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dunstify -a Music --replace=27072 -t 2000 -i "$HOME/media/pics/music.png" "Now Playing:" "Artist: $(mpc --format '%artist%' current)\nSong: $(mpc --format '%title%' current)"
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ffmpeg -i ~/media/music/"$(mpc --format "%file%" current)" -an -c:v copy ~/media/music/.now_playing.jpg
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dunstify -a Music --replace=27072 -t 2000 -i "$HOME/media/music/.now_playing.jpg" "Now Playing:" "Artist: $(mpc --format '%artist%' current)\nSong: $(mpc --format '%title%' current)"
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rm ~/media/music/.now_playing.jpg
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fi
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fi
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mpc current --wait > /dev/null
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mpc current --wait > /dev/null
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done
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done
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@ -22,51 +22,6 @@ animations =({
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)
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)
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##############################################################################
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# TRANSITION #
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# Fork: Arian8j2 #
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##############################################################################
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# When windows get moved or resized it transitions window position
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transition = true;
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# How many pixels move window to make the first position in transition (defaults to 20)
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transition-offset = 20;
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# Direction of transition (top, right, bottom, left) e.g: "right" direction will make
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# all windows come from right to left
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# (smart-x, smart-y) are smart direction that will check if there are
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# multiple windows that splits the screen and will change their directions,
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# in "smart-x" it changes direction of left window to "right" and direction of
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# right window to "left", if screen is not splited and a window is taking
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# a lot of screen it will change that window direction to "left".
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# "smart-y" is also exactly like "smart-x" but instead of translating directions to
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# "right" and "left", it translate to "top" and "bottom"
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transition-direction = "fly-in";
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# Function that calculates new position of window (defaults to "ease-out-cubic")
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# see https://easings.net for list of all functions
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# naming conventions are different to that site tho, e.g "easeInSine" is listed
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# on site but here that translated to "ease-in-sine"
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transition-timing-function = "ease-out-cubic";
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# Time between frames in transition. (0.01 - 1.0, defaults to 0.028)
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transition-step = 0.036;
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# Similar to opacity rules but determites transition direction e.g:
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# "right: name *= 'Firefox'" will make firefox transition direction to right
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# Specify a list of transition rules, in the format `DIRECTION:PATTERN`
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# for disabling transition on specific patterns use "none" keyword as a direction
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# e.g: use "none: window_type = 'popup_menu'" for disabling transitions on popup menus
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transition-rule = [
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"smart-x: class_g ?= 'Dunst'",
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"smart-y: class_g ?= 'rofi'",
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"smart-y: class_g ?= 'eww-calendar'",
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"smart-y: class_g ?= 'eww-notification-popup'",
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];
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##############################################################################
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##############################################################################
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# CORNERS #
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# CORNERS #
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##############################################################################
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##############################################################################
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@ -76,9 +31,6 @@ transition-rule = [
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# `transparent-clipping`.
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# `transparent-clipping`.
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corner-radius = 10;
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corner-radius = 10;
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# Exclude conditions for rounded corners.
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rounded-corners-exclude = [];
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##############################################################################
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##############################################################################
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# SHADOWS #
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# SHADOWS #
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##############################################################################
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##############################################################################
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@ -86,7 +38,7 @@ rounded-corners-exclude = [];
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# Enabled client-side shadows on windows. Note desktop windows
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# Enabled client-side shadows on windows. Note desktop windows
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# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
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# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
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# unless explicitly requested using the wintypes option.
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# unless explicitly requested using the wintypes option.
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shadow = false
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shadow = true
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# The blur radius for shadows, in pixels. (defaults to 12)
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# The blur radius for shadows, in pixels. (defaults to 12)
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shadow-radius = 20
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shadow-radius = 20
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@ -100,121 +52,7 @@ shadow-offset-x = -20
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# The top offset for shadows, in pixels. (defaults to -15)
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# The top offset for shadows, in pixels. (defaults to -15)
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shadow-offset-y = -20
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shadow-offset-y = -20
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# Avoid drawing shadows on dock/panel windows. This option is deprecated,
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# you should use the *wintypes* option in your config file instead.
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#
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# no-dock-shadow = false
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# Don't draw shadows on drag-and-drop windows. This option is deprecated,
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# you should use the *wintypes* option in your config file instead.
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#
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# no-dnd-shadow = false
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# Red color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-red = .18
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# Green color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-green = .19
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# Blue color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-blue = .20
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# Do not paint shadows on shaped windows. Note shaped windows
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# here means windows setting its shape through X Shape extension.
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# Those using ARGB background is beyond our control.
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# Deprecated, use
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# shadow-exclude = 'bounding_shaped'
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# or
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# shadow-exclude = 'bounding_shaped && !rounded_corners'
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# instead.
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#
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# shadow-ignore-shaped = ''
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# Specify a list of conditions of windows that should have no shadow.
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#
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# examples:
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# shadow-exclude = "n:e:Notification";
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#
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# shadow-exclude = []
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shadow-exclude = [];
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# Specify a X geometry that describes the region in which shadow should not
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# be painted in, such as a dock window region. Use
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# shadow-exclude-reg = "x10+0+0"
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# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
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#
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# shadow-exclude-reg = ""
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# Crop shadow of a window fully on a particular Xinerama screen to the screen.
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# xinerama-shadow-crop = false
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##############################################################################
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# FADING #
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##############################################################################
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# Fade windows in/out when opening/closing and when opacity changes,
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# unless no-fading-openclose is used.
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fading = false
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# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
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# fade-in-step = 0.028
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fade-in-step = 0.06;
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# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
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# fade-out-step = 0.03
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fade-out-step = 0.06;
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# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
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fade-delta = 10
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# Specify a list of conditions of windows that should not be faded.
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fade-exclude = ["class_g~='slop'"]
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# Do not fade on window open/close.
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# no-fading-openclose = false
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# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
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# no-fading-destroyed-argb = false
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##############################################################################
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# OPACITY #
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##############################################################################
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# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
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inactive-opacity = 1.0
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# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
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frame-opacity = 1.0
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# DEPRECATED!
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# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
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# menu-opacity = 1.0
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# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
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# inactive-opacity-override = true
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inactive-opacity-override = false;
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# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
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active-opacity = 1.0
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# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
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# inactive-dim = 0.0
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# Specify a list of conditions of windows that should always be considered focused.
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# focus-exclude = []
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focus-exclude = [ "class_g = 'Cairo-clock'" ];
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# Use fixed inactive dim value, instead of adjusting according to window opacity.
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# inactive-dim-fixed = 1.0
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# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
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# like `50:name *= "Firefox"`. picom-trans is recommended over this.
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# Note we don't make any guarantee about possible conflicts with other
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# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
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# example:
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# opacity-rule = [ "80:class_g = 'URxvt'" ];
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#
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opacity-rule = []
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##############################################################################
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##############################################################################
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# BLUR #
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# BLUR #
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@ -248,12 +86,6 @@ blur-background-fixed = false
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# Exclude conditions for background blur.
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# Exclude conditions for background blur.
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# blur-background-exclude = []
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# blur-background-exclude = []
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blur-background-exclude = [
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"name *= 'slop'",
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"window_type = 'dock'",
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"window_type = 'desktop'",
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"_GTK_FRAME_EXTENTS@:c"
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];
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##############################################################################
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##############################################################################
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# GENERAL #
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# GENERAL #
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@ -278,12 +110,6 @@ vsync = true
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# Try to detect WM windows (a non-override-redirect window with no
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# Try to detect WM windows (a non-override-redirect window with no
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# child that has 'WM_STATE') and mark them as active.
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# child that has 'WM_STATE') and mark them as active.
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#
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#
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# mark-wmwin-focused = false
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mark-wmwin-focused = true;
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# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
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# mark-ovredir-focused = false
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mark-ovredir-focused = true;
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# Try to detect windows with rounded corners and don't consider them
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# Try to detect windows with rounded corners and don't consider them
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# shaped windows. The accuracy is not very high, unfortunately.
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# shaped windows. The accuracy is not very high, unfortunately.
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@ -297,11 +123,6 @@ detect-rounded-corners = true;
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# detect-client-opacity = false
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# detect-client-opacity = false
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detect-client-opacity = true;
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detect-client-opacity = true;
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# Specify refresh rate of the screen. If not specified or 0, picom will
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# try detecting this with X RandR extension.
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#
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# refresh-rate = 60
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refresh-rate = 0
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# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
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# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
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# boost performance. This should not be used with
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# boost performance. This should not be used with
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@ -471,7 +292,7 @@ log-level = "warn";
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#
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#
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rules = (
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rules = (
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{match = "name = 'Dunst'" animations =({
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{match = "name = 'Dunst'" animations =({
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triggers = ["open"];
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triggers = ["open", "show"];
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preset = "slide-in";
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preset = "slide-in";
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direction ="right"
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direction ="right"
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})},
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})},
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@ -479,6 +300,4 @@ rules = (
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triggers = ["close", "hide"];
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triggers = ["close", "hide"];
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preset = "disappear";
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preset = "disappear";
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})},
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})},
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{match = "name = 'slop'"; blur-background =false; animations =({
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{match = "name = 'slop'"; blur-background =false; animations = ()})
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})}
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)
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