#include "particle.hpp" #include "vec3.h" #include int main() { Particle test = { {0.0, 0.0, 0.0}, {0.0, 0.0, 0.0}, {0.0, 0.0, 0.0}, 10}; std::cout << test.pos.x << " " << test.pos.y << " " << test.pos.z; return 0; }