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@ -158,8 +158,7 @@ enum escape_state {
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enum window_state {
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WIN_VISIBLE = 1,
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WIN_REDRAW = 2,
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WIN_FOCUSED = 4
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WIN_FOCUSED = 2
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};
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enum selection_type {
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@ -3739,12 +3738,6 @@ drawregion(int x1, int y1, int x2, int y2) {
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void
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expose(XEvent *ev) {
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XExposeEvent *e = &ev->xexpose;
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if(xw.state & WIN_REDRAW) {
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if(!e->count)
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xw.state &= ~WIN_REDRAW;
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}
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redraw();
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}
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@ -3752,12 +3745,7 @@ void
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visibility(XEvent *ev) {
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XVisibilityEvent *e = &ev->xvisibility;
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if(e->state == VisibilityFullyObscured) {
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xw.state &= ~WIN_VISIBLE;
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} else if(!(xw.state & WIN_VISIBLE)) {
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/* need a full redraw for next Expose, not just a buf copy */
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xw.state |= WIN_VISIBLE | WIN_REDRAW;
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}
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MODBIT(xw.state, e->state != VisibilityFullyObscured, WIN_VISIBLE);
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}
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void
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