Increment accuaracy in drawtime calculation

This way is a bit more accurate.
master
noname@inventati.org 10 years ago committed by Roberto E. Vargas Caballero
parent c27c731b9f
commit 6dc2b546ec

@ -3992,7 +3992,7 @@ run(void) {
clock_gettime(CLOCK_MONOTONIC, &now);
drawtimeout.tv_sec = 0;
drawtimeout.tv_nsec = (1000/xfps) * 1E6;
drawtimeout.tv_nsec = (1000 * 1E6)/ xfps;
tv = &drawtimeout;
dodraw = 0;

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